What is CryCash (CRC) Crypto Beginner’s Guide

CryCash is a decentralized gaming ecosystem. It is made exclusively for gamers. It is integrated into Crytek’s platform. Gamers are assigned tasks by developers via Plink – an app and social network with chat messaging and digital wallet. After completing the tasks, gamers are awarded CRC tokens.

The ICO was held in December 2017 and January 2018. The exchange rate during the ICO was 1 CRC = 0.001 ETH, which is $0.41 per token. Several cryptocurrencies were accepted as payment including ETH, BTC, BCH, LTC, and DASH. CRC is an ERC20 token. It is an utility token.

The tokens were distributed as follows:

60% – Token Sale

25% – Partners, advisers, and team members

15% – Reserves

The funds from the token sale were used for the following expenses:

30% – Development

30% – Buy Back Program

20% – Marketing & Business

10% – Operations

 5% – Contingency

 5% – Legal

CRC tokens are traded on several cryptocurrency exchanges including YoBit, Livecoin, and IDEX. CRC tokens are paired with BTC, ETH, and DOGE tokens. CRC has a market capitalization of $756,000. Daily trading volume exceeds $1,600. The circulating supply is 4,562,936 CRC. The total supply 7,057,137 CRC.

The CryCash Ecosystem

CryCash is also an advertising platform. The tasks assigned by developers are categorized by several criteria including age, interest, and skill level. CRC tokens are accepted in popular online games, such as Warface. CRC tokens can be used to pay for in-game items. CRC tokens can be won by creating game tournaments on the CyberSport platform. CRC tokens are awarded for playing in third-party battles as well. Gamers can also place bets on e-sports events and win CRC tokens.

There’s a leaderboard for CRC token holders. The CRC marketplace is stocked with cool items, such as weapons. Gamers can integrate CryCash SDK into their products and reach millions of players.

CRC Token Buy-Back Program

CRC is a valuable cryptocurrency. It maintains value through a buy-back program. CryCash buys tokens on the secondary token marketplace, which consists of cryptocurrency exchanges. 30% of funds from the token sale are reserved for the buy-back program. In the future, up to 80% of profits will be used to buy back tokens on exchanges.

The Future of Digital Gaming

Up to 2.2 billion people will spend money on computer games. The amount is valued at $108.9 billion. By 2020, the global gaming market is expected to reach $128.5 billion. 87% of this is digital games ($94.4 billion). The largest segment of digital games is mobile games. By 2020, mobile games will represent more than half of all gaming.

Another important factor is in-game purchases, which is expected to reach $17.4 billion by 2019. The three main components of in-game purchases is virtual goods market, lead generation, and advertising. Most in-game purchases are made in free-to-play games.

In-game transactions are expected to improve with blockchain technology and CRC tokens. A new dynamic is expected to arise between the developer and gamer. One benefit of this is that developers can promote their games more efficiently.


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